There have been plenty of memorable Star Wars moments, from grand revelations to climactic battles. However, one of the most tragic for fans was Order 66. In one single act, Darth Sideous used subtlety and betrayal to nearly exterminate the Jedi. While these acts of betrayal and the ensuing battles between the erstwhile allies may have been emotional for fans, it’s hard to deny that these moments would be perfect for an online game mode.
Order 66 was, in essence, the culmination of the entire Clone Wars. Darth Sidious planned to create an army that he could control and have them fight in a phony war. This constant combat would slowly dull the Jedi’s senses and allow the great betrayal to take place. When the moment was right, Sideous activated the Clone’s organic chips and had them turn on the Jedi. Though some managed to escape either by fighting their way free or by guile, most of the Jedi Order was caught unaware and destroyed. The emotion and the threat of these moments could be transferred into gameplay relatively easily.
One of the most important aspects would have to be the surprise felt by the Jedi when the clones attack. One way to do this would be to separate the players and set the game into two different segments. The player teams could comprise of one Jedi and the rest are clones. The first section of the game would be the Jedi and Clones working together to complete objectives but then, at a random point, the clone players are told to execute Order 66. The Jedi player would never be aware that this had occurred until the clones turned on them and began shooting. While the Jedi in the movie had no idea that the attack was coming, the Jedi player would obviously know that the clones would betray them at some point. However, this would work in the mode’s favor, as the Jedi would have to trust the Clones for as long as possible while ensuring they are never in too compromising a position. This lack of trust would help to increase the player’s immersion as both groups work to put themselves in the most advantageous position. Among Us has shown that this style of gameplay, of trust and distrust, resonates with players.
While fan reactions to the prequel films were varied, most agree that the order 66 sequence was well done. Recent Star Wars media has expanded upon this, with Bad Batch and The Clone Wars showing new sides to the event. Seeing the Jedi desperately try to defend against the numerically superior clones is exhilarating. The game mode would portray this by having the Jedi be the more powerful of the group, but ultimately alone against the clone players. One good example of this is the hero units within Star Wars: Battlefront 2. The heroes are considerably more powerful than the basic units, but they can be taken down if the players all work together. One of the most exciting moments in a Battlefront game is when there is an enemy hero behind your main lines and you need to work together to end their streak.
Star Wars has been a part of video games for years, but there is always room for innovation and something new. This form of game mode would be something different whilst keeping within the cannon events. The chance to play through such a climactic event is one player would relish. Hopefully, they get the chance one day to bring the end to the Jedi.